- #Game corp dx steam key mod
- #Game corp dx steam key Patch
- #Game corp dx steam key full
- #Game corp dx steam key windows 10
- #Game corp dx steam key windows
I can't find any DSOAL comparisons, but these videos show how it sounds:ĭungeon Keeper II 1.51, native EAX on Windows XPĭungeon Keeper II 1. Launch the game and enable Environmental Effects in the audio options. Go to your speaker's properties and untick "Allow applications to take exclusive control of this device", then disable or untick any sound enhancements in there and untick Spatial Sound.
#Game corp dx steam key mod
It defaults to 44100Hz by default, so change the relevant values in alsoft.ini from 44100 to 48000 if you want to use this mod with 48000Hz sample rate. It usually involves extracting dsoal-aldrv.dll, dsound.dll and alsoft.ini to DKII's game directory. You can also use DSOAL [to enable the option, without needing a Creative sound card.įollow the readme files on detail installation steps.
#Game corp dx steam key windows 10
With a compatible Creative sound card, you can enable Environmental Effects audio in game options.įor EAX compatible Creative sound cards like X-Fi Titanium, you could use Creative ALchemy on Windows 10 to enable EAX.
#Game corp dx steam key full
You will therefore have at your disposal many ghost detection devices, such as the EMF K2 detector, the frequency analyzer, the threat. Manage your Game Studio, earn big bucks, impress the critics, beat rival studios and clean up at the awards Based on the Flash game that has been played over 5 Million times, Game Corp DX is an enhanced version that has been built from the ground up to be enjoyed on PC, Mac and Linux with proper full screen. The ghost hunters mission will be to purify entities haunting places such as castles, mansions and abandoned houses. Setting to 1 would cause lag in Possession modeĭungeon Keeper II supports DirectSound 3D & EAX. Ghost Hunters Corp is a spooky exorcism game inspired by paranormal movies and series. Turn up if you don't want it hogging 100% cpu time Can help with alt-tab crashes, but can have some side effects. Enables bumpmapping effects on water/lava.
Disables some specialized texture formats, which may solve crashes on some graphics cards at the expense of corrupting movies. Controls screen scaling behaviour, particully if your screen isn't 4:3 Allows you to pick higher resolutions, at the expense of broken menu text Doesn't do anything on any graphics card less than 10 years old, afaik Controls antialiasing and also the fps fix for the main menu. Steam has trouble showing brackets for sections, so this is for the Video section: %appdata%/GOG/DungeonKeeper2/For copy pasting:
#Game corp dx steam key Patch
The common suggestion is to use DKII.exe to play singleplayer and DKII-DX for multiplayer games, or depending on which patch version you prefer. Games saved with different versions are not compatible, it will not load correctly if you load a game saved with 1.7 DKII-DX.exe with 1.5 DKII.exe and vice versa. With GIM (General Improvement Mod) / GIM Lite installed, DKII.exe is on Patch 1.5, while DKII-DX.exe is on Patch 1.7. GIM 1.05 Lite is recommended if you don't want the balance changes, it also contains level fixes for creature spawning on certain campaign maps in Single Player. However, to use this mod without the mod author's balance changes / creature modification, do not copy over the included 'Data' folder, then get the fixed levels in order to properly attract all units in the campaign.
Check this mod's changelog (in the file "GIMChangelog.txt") for a list of what this mod has changed in the game.įollow the instructions in the mod's GIMReadme.txt to install. These few issues aside, I did enjoy playing with this mod a lot and I'll definitely be keeping it enabled since it makes character switching and multiplayer so easily available.Originally posted by "Wyrmcast":It has the better AI for enemy Keepers from DK2 official patch version 1.51 and features from the GOG patch 1.7 version the user can choose between the official patch 1.51 DKII.exe or the GOG DKII-dx.exe to get the best benefits from them along with my own additions and fixes. Though this only happens if Tails is the additional player, whether manually controlled or not. On the other hand, stages that -did- have him follow you are the only ones where non-P1 characters can collect rings and have them be added to the counter. The only exception being Tails which doesn't play any sounds, the same behavior as if he was following you normally.Īnother is that P1 can get hurt by other players if they were spawned in a stage that didn't initially have Tails following you. I just had a few very small problems and I apologize in advance if they're beyond what was intended or impossible to change.įirstly, P2 characters (possibly P3 and P4 as well?) share their sound effects with the first player. Very fun mod, really like messing around in stages and seeing how different characters interact with them even if they weren't initially supposed to.